Last updated Dec 2024

Last updated Dec 2024

Last updated 12/24

Chase Quests

ADD-A-FEATURE

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DESIGN SYSTEMS

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UX STRATEGY

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MOBILE UI

ROLE & DURATION

Product Designer & Researcher

Q2 (2023)

METHODS

User Research / Competitive Analysis / Wire-framing / Prototyping / Testing

*Disclaimer: This case study is a conceptual exploration and is not directly affiliated with Chase Bank.

the challenge

High cost of living is forcing people to re-evaluate their everyday purchases leading to a constant sense of sacrifice and financial stress.

the challenge

High cost of living is forcing people to re-evaluate their everyday purchases leading to a constant sense of sacrifice and financial stress.

the challenge

High cost of living is forcing people to re-evaluate their everyday purchases leading to a constant sense of sacrifice and financial stress.

the high cost of living crisis

According to CNN, the cost of living is stressing out the workforce in America, even as inflation eases from four-decade highs:

According to CNN, the cost of living is stressing out the workforce in America, even as inflation eases from four-decade highs:

According to CNN, the cost of living is stressing out the workforce in America, even as inflation eases from four-decade highs:

67% of employees say the cost of living is outpacing growth in their salary and wages, according to a Bank of America survey.

64% of employees say they are stressed about their finances. Among older Millennials, those aged 35 to 44, 80% report feeling stressed about money.

turning everyday spending into fun

Rather than imposing limitations on their daily spending, I explored a solution that empowers people to earn more value from their purchases. I designed new additions for the Chase Mobile app to make earning rewards on everyday spending fun and engaging, reducing the feeling of guilt associated with everyday purchases.

Chase Quests - Gamified challenges that make purchasing feel rewarding

Offers for you - Personalized cash back offers based on spending habits

DISCOVERY

existing behaviors with cash back programs

I conducted a total of 7 user interviews to understand how people interact with cash back programs. I wanted to learn:

  • A bank app user's spending habits

  • How bank app users view cash back offers

  • What discourages a bank app user from utilizing cash back offers

Themes from User Interviews

Click on an image below to enlarge

80% of participants prioritize checking account balance when they visit the app
62.5% of participants find the current cash back offer selection inadequate
60% of participants don't use cash back due to lack of understanding

Checking credit card statements often triggers regret

When reviewing their statements, bank app users tend to dwell on a sense of financial loss. Focused on the money spent, they'll tend to overlook cash back programs and disregard its benefits altogether.

User Persona
profile image
profile image
profile image

Emily Cruz, 28

Sales Technician

About Emily

Emily likes to splurge on food occasionally to reward herself from hard days at work.

Goal

To treat herself without feeling guilty of overspending

Pain Points

  • Indulgent purchases sting due to high cost of living prices

  • Balancing indulgence with financial responsibility

  • Constantly worrying about overspending

highlighting the best in cashback programs

To gain inspiration on how I could highlight the cash back rewards system in the Chase Bank app, I conducted a SWOT analysis. This analysis revealed key differentiators offered by successful competitors, which I leveraged to come up with ideas to strengthen Chase's cash back offerings.

Competitor

FEATURES

STRENGTHS

GAPS

Upside

Location mapping for qualified offers; Lifetime earnings visual

Location-based offers

No collective place to show all claimed offers

Starbucks

Stars Rewards System with incentives and challenges

Enticing rewards systems

Can be seen as a dark pattern to get users to spend more

Fetch

Scans purchases from any credit card; Leaderboard and community

Strong, simple core feature to earn points

Hiccups in receipt scanning

Rakuten

Offer alerts while browsing; "Popular" or "Hot" Deals

Alerts users as they shop online

Low cash back percentages

ideation

strategies to drive user engagement

How might we direct our users' attention on the positive impact cash back programs can have on their financial well-being?

According to our research, cash back programs were overlooked due to tunnel vision on checking accounts over viewing cash back offers, unappealing partnerships and unfamiliarity with the overall process. My focus gravitated towards grabbing user attention of the program within the Chase Bank app. I prioritized ideas leveraging incentives, gamification, and personalization for maximum user engagement.

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I prioritized features using a pros and cons matrix, evaluating user value, development effort, app integration, and novelty:

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These were the two core features I decided on due to their strong pros:

Mapping out interaction

User Flow: Activating Offers (at different points)

Emily is checking her bank account and runs into multiple occasions where she can claim a cashback offer for one of her favorite fast food restaurants.

Click to enlarge

User Flow: Reviewing Quest Rewards

Emily has completed the last stage of one of her quests and wants to review her reward for that quest.

Click to enlarge

PROTOTYPING

Designing for seamless integration

This feature addition leveraged the existing UI for the Chase Bank app, minimizing redesign. I focused on creating reusable design elements like 'Quest' and 'Offer' cards that seamlessly integrate into the current flow. This ensures a familiar and intuitive experience for users.

Planning out the first stages of the "Quest" flow

Expanding on the display of "Offers for you"

Initial "Quest" component card ideation

finalized design components

The final key components are showcased here. To ensure consistency and facilitate reuse, I compiled them into a centralized design library.

Key Reusable Components

Different-themed quest cards to combat financial stress and boost engagement

"How to use" steps on each offer to facilitate constant adaption of understanding

User feedback & curated "Offers for you" carousel on each offer page to fuel exploration

Article cards to showcase helpful info on key money topics for user education

integrating components and ux strategy

Original Screens

Originally, cashback offers were presented in a disorganized list which discouraged user engagement. Clicking into "Chase Offers" only offered categories to sift through and still didn't effectively guide users to relevant deals.

Original "Chase Offers" entry point on the home screen

Original "Chase Offers" Page

Grabbing attention through personalized offers and Quest intros (Flow 1)

The following screens show the evolution of the flow from when a user activates a personalized offer through the home screen. Key highlights include:

  • Home screen displays tailored offers based on spending and a Quest to catch the eye

  • A click reveals a simple visual guide on how offers work

  • More recommended offers provide a spike in curiosity and interest

Reeling people in with Quests (Flow 2)

Beyond personalized offers, the home screen features Quests - gamified challenges to incentivize users to complete a set of offers within a timeframe, unlocking a bonus reward.

The thrill of a challenge, the pressure of a deadline, and the promise of a bigger reward make completing Quests highly enticing.

Completing the experience with Quest Rewards (Flow 3)

To top off the experience, a reward is given to users if they complete a Quest before a deadline. Users can easily review their rewards and additional details through the dedicated history page.

TESTING

Converting Key Insights into Priority Revisions

To assess whether adding the "Quests" and "Personalization" features effectively engage and inform users, I conducted 6 moderated usability tests with participants familiar with cashback programs. Four key insights emerged, prioritized by severity from most to least significant:

Top Usability Findings (High to low priority from left to right)

With these key insights pinpointed, I brainstormed and prioritized revisions, starting with the home page's visual hierarchy. As the main entry point, a clearer layout is essential for effectively introducing "Quests" and "Personalization" features. Next, I focused on "Quest Rewards" and "Offers for you," as these were crucial aspects users enjoyed.

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I prioritized revisions based on user impact and implementation feasibility within a one-week timeframe.

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FINAL MVP

priority revisions

Improved Information Hierarchy

The original home screen contained an additional "Chase Offers" card above "Offers for you" that threw people off. Because of this, I've gotten rid of that card to provide quicker access to the offers and Quests on the home page. I also moved the article cards to the bottom of the "Chase Offers" page to bring more priority to the other elements.

Narrowed home page focus by removing "Chase Offers" card

Moved article cards toward the bottom of "Chase Offers"

Boosting personalized discovery

I included a "Your top categories" underneath the "Offers for you" page to better showcase the origin of how these offers are being pulled. A banner has been added to the home page to better highlight the purpose of “Offers for you”.

"Your top categories" specifies the spending categories of a user

Banner to notify users of the new feature and provide extra context

Linking Quests to Rewards

Now, you'll find "View History" text on the Rewards cards to let users know that the card is clickable and interactive. Once clicked, a restructured “Rewards History” page can be seen with divided categories of “Active” and “Past” rewards. I’ve also provided icons and quest titles in the rewards cards to better correlate rewards to past quests.

Number of rewards and "view history" CTA is clearly provided

Rewards are now linked with their corresponding Quest

Rewards History is now broken down to "Active" and "Past" Rewards

final prototype

REFLECTION

100% of participants said they would use the “Quest” feature if their banking app provided this

Overall, users really enjoyed interacting with the feature and felt excitement as they looked through the offers for a Quest. Some other strong suites of this project included: prominent expiration dates and steps on how to use.

Honorable Mentions

Prominent expiration date on cards

Steps on how to use an offer

key takeaways

During Research: Consider a secondary target audience and people who don’t use the feature or don’t know what it is.

During Research: It’s all about the “why”. What else do people look at? Why are people using the app?

During Development: Don’t settle. It can be worth changing up details within flows for the sake of discovering interesting user data and observations down the road.

Next Steps

Investing more work into Quest Rewards:

  • Tie in purchases related to Quest Rewards earned (transactions and the amount of cash back received from purchases)

  • Provide more context for how rewards are used and what counts as rewards

Contemplate more on the content that lies behind the help icons

Thank you for visiting,
we should connect!

design@linh-ly.com

Thank you for visiting,
we should connect!

design@linh-ly.com

Thank you for visiting,
we should connect!

design@linh-ly.com